传奇部落

GOM引擎装备洗练脚本

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发表于 2023-10-30 11:00:33 | 显示全部楼层 |阅读模式
[@main]
<装备首次捡取可随机赋予元素属性.../SCOLOR=95>\
<如果对装备属性不满意,可在我这里进行洗炼。/SCOLOR=95>\
<由于装备洗练元不同,请自行点击查看。/SCOLOR=95>\
<---------------------------------------------------------------/SCOLOR=35> \
<【洗炼武器】/@武器1> <【洗炼衣服】/@衣服1> <【洗炼头盔】/@头盔1> <【洗炼左手】/@左手1>\
<---------------------------------------------------------------/SCOLOR=35> \
<【洗炼右手】/@右手1> <【洗炼左戒】/@左戒1> <【洗炼右戒】/@右戒1> <【洗炼腰带】/@腰带1>\
<---------------------------------------------------------------/SCOLOR=35> \
<【洗炼靴子】/@靴子1> \


[@左手1]
<洗炼左手随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样左手1件/SCOLOR=95>\ \
<洗炼龙腾战镯/@洗炼左边龙腾战镯>    <洗炼龙腾魔镯/@洗炼左边龙腾魔镯>    <洗炼龙腾道镯/@洗炼左边龙腾道镯>    <洗炼无双神镯/@洗炼左边无双神镯>\ \


[@洗炼左边龙腾战镯]
<洗炼左手随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样左手1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练左边龙腾战镯>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的手镯>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练手镯材料>\


[@洗炼左边龙腾魔镯]
<洗炼左手随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样左手1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练左边龙腾魔镯>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的手镯>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练手镯材料>\


[@洗炼左边龙腾道镯]
<洗炼左手随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样左手1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练左边龙腾道镯>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的手镯>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练手镯材料>\


[@洗炼左边无双神镯]
<洗炼左手随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样左手1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练左边无双神镯>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的手镯>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练手镯材料>\


[@右手1]
<洗炼右手随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样右手1件/SCOLOR=95>\ \
<洗炼龙腾战镯/@洗炼右边龙腾战镯>    <洗炼龙腾魔镯/@洗炼右边龙腾魔镯>    <洗炼龙腾道镯/@洗炼右边龙腾道镯>    <洗炼无双神镯/@洗炼右边无双神镯>\ \


[@洗炼右边龙腾战镯]
<洗炼右手随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样右手1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练右边龙腾战镯>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的手镯>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练手镯材料>\


[@洗炼右边龙腾魔镯]
<洗炼右手随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样右手1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练右边龙腾魔镯>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的手镯>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练手镯材料>\


[@洗炼右边龙腾道镯]
<洗炼右手随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样右手1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练右边龙腾道镯>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的手镯>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练手镯材料>\


[@洗炼右边无双神镯]
<洗炼右手随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样右手1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练右边无双神镯>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的手镯>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练手镯材料>\


[@左戒1]
<洗炼左戒随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样左戒1件/SCOLOR=95>\ \
<洗炼龙腾战戒/@洗炼左边龙腾战戒>    <洗炼龙腾魔戒/@洗炼左边龙腾魔戒>    <洗炼龙腾道戒/@洗炼左边龙腾道戒>    <洗炼无双神戒/@洗炼左边无双神戒>\ \


[@洗炼左边龙腾战戒]
<洗炼左戒随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样左戒1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练左边龙腾战戒>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的戒指>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练戒指材料>\


[@洗炼左边龙腾魔戒]
<洗炼左戒随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样左戒1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练左边龙腾魔戒>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的戒指>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练戒指材料>\


[@洗炼左边龙腾道戒]
<洗炼左戒随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样左戒1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练左边龙腾道戒>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的戒指>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练戒指材料>\


[@洗炼左边无双神戒]
<洗炼左戒随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样左戒1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练左边无双神戒>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的戒指>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练戒指材料>\


[@右戒1]
<洗炼右戒随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样右戒1件/SCOLOR=95>\ \
<洗炼龙腾战戒/@洗炼右边龙腾战戒>    <洗炼龙腾魔戒/@洗炼右边龙腾魔戒>    <洗炼龙腾道戒/@洗炼右边龙腾道戒>    <洗炼无双神戒/@洗炼右边无双神戒>\ \


[@洗炼右边龙腾战戒]
<洗炼右戒随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样右戒1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练右边龙腾战戒>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的戒指>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练戒指材料>\


[@洗炼右边龙腾魔戒]
<洗炼右戒随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样右戒1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练右边龙腾魔戒>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的戒指>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练戒指材料>\


[@洗炼右边龙腾道戒]
<洗炼右戒随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样右戒1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练右边龙腾道戒>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的戒指>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练戒指材料>\


[@洗炼右边无双神戒]
<洗炼右戒随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样右戒1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练右边无双神戒>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的戒指>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练戒指材料>\


[@腰带1]
<洗炼腰带随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样腰带1件/SCOLOR=95>\ \
<洗炼龙腾战带/@洗炼龙腾战带>    <洗炼龙腾魔带/@洗炼龙腾魔带>    <洗炼龙腾道带/@洗炼龙腾道带>    <洗炼无双神带/@洗炼无双神带>\ \


[@洗炼龙腾战带]
<洗炼腰带随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样腰带1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练龙腾战带>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的戒指>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练戒指材料>\


[@洗炼龙腾魔带]
<洗炼腰带随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样腰带1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练龙腾魔带>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的戒指>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练戒指材料>\


[@洗炼龙腾道带]
<洗炼腰带随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样腰带1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练龙腾道带>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的戒指>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练戒指材料>\


[@洗炼无双神带]
<洗炼腰带随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样腰带1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练无双神带>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的戒指>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练戒指材料>\


[@靴子1]
<洗炼靴子随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样靴子1件/SCOLOR=95>\ \
<洗炼龙腾战靴/@洗炼龙腾战靴>    <洗炼龙腾魔靴/@洗炼龙腾魔靴>    <洗炼龙腾道靴/@洗炼龙腾道靴>    <洗炼无双神靴/@洗炼无双神靴>\ \


[@洗炼龙腾战靴]
<洗炼靴子随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样靴子1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练龙腾战靴>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的戒指>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练戒指材料>\


[@洗炼龙腾魔靴]
<洗炼靴子随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样靴子1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练龙腾魔靴>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的戒指>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练戒指材料>\


[@洗炼龙腾道靴]
<洗炼靴子随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样靴子1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练龙腾道靴>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的戒指>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练戒指材料>\


[@洗炼无双神靴]
<洗炼靴子随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样靴子1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练无双神靴>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的戒指>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练戒指材料>\


[@头盔1]
<洗炼头盔随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样头盔1件/SCOLOR=95>\ \
<洗炼龙腾战盔/@洗炼龙腾战盔>    <洗炼龙腾魔盔/@洗炼龙腾魔盔>    <洗炼龙腾道盔/@洗炼龙腾道盔>    <洗炼无双神盔/@洗炼无双神盔>\ \


[@洗炼龙腾战盔]
<洗炼头盔随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样头盔1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练龙腾战盔>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的戒指>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练戒指材料>\


[@洗炼龙腾魔盔]
<洗炼头盔随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样头盔1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练龙腾魔盔>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的戒指>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练戒指材料>\


[@洗炼龙腾道盔]
<洗炼头盔随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样头盔1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练龙腾道盔>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的戒指>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练戒指材料>\


[@洗炼无双神盔]
<洗炼头盔随机必出1-3元素/SCOLOR=95>\
<属性包含:暴击,攻击伤害,物理伤害减少/SCOLOR=95>\
<魔法伤害减少,忽视目标防御,人物体力增加,人物魔力增加/SCOLOR=95>\
<每次需要3000W元宝+1000书页+3000金刚石+同样头盔1件/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练无双神盔>      <辅/SCOLOR=14>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的戒指>     <ITEMBOX:2:7:47:215:-13:10:10:*:放入洗练戒指材料>\


[@武器1]
<武器只能洗练攻击伤害+忽视目标防御.../SCOLOR=95>\
<龙腾武器元素最高+7%,无双武器元素最高+9%/SCOLOR=95>\
<成功的几率10%,每次需要50万元宝+洗练石*1/SCOLOR=95>\ \ \
<洗炼龙腾战刃/@洗炼龙腾战刃>    <洗炼龙腾魔刃/@洗炼龙腾魔刃>    <洗炼龙腾道刃/@洗炼龙腾道刃>    <洗炼无双神剑/@洗炼无双神剑>\ \


[@洗炼龙腾战刃]
<武器只能洗练攻击伤害+忽视目标防御.../SCOLOR=95>\
<龙腾武器元素最高+7%,无双武器元素最高+9%/SCOLOR=95>\
<成功的几率10%,每次需要50万元宝+洗练石*1/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练龙腾战刃>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的龙腾战刃>\


[@洗炼龙腾魔刃]
<武器只能洗练攻击伤害+忽视目标防御.../SCOLOR=95>\
<龙腾武器元素最高+7%,无双武器元素最高+9%/SCOLOR=95>\
<成功的几率10%,每次需要50万元宝+洗练石*1/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练龙腾魔刃>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的龙腾魔刃>\


[@洗炼龙腾道刃]
<武器只能洗练攻击伤害+忽视目标防御.../SCOLOR=95>\
<龙腾武器元素最高+7%,无双武器元素最高+9%/SCOLOR=95>\
<成功的几率10%,每次需要50万元宝+洗练石*1/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练龙腾道刃>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的龙腾道刃>\


[@洗炼无双神剑]
<武器只能洗练攻击伤害+忽视目标防御.../SCOLOR=95>\
<龙腾武器元素最高+7%,无双武器元素最高+9%/SCOLOR=95>\
<成功的几率10%,每次需要50万元宝+洗练石*1/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练无双神剑>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的无双神剑> \


[@衣服1]
<衣服只能洗练魔法伤害+物理伤害+人物体力.../SCOLOR=95>\
<龙腾衣服元素最高+7%,无双衣服元素最高+9%/SCOLOR=95>\
<成功的几率10%,每次需要50万元宝+洗练石*1/SCOLOR=95>\ \ \
<洗炼龙腾神甲/@洗炼龙腾神甲>    <洗炼龙腾神袍/@洗炼龙腾神袍>    <洗炼无双神甲/@洗炼无双神甲>    <洗炼无双神袍/@洗炼无双神袍>\ \


[@洗炼龙腾神甲]
<衣服只能洗练魔法伤害+物理伤害+人物体力.../SCOLOR=95>\
<龙腾衣服元素最高+7%,无双衣服元素最高+9%/SCOLOR=95>\
<成功的几率10%,每次需要50万元宝+洗练石*1/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练龙腾神甲>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的龙腾神甲>\


[@洗炼龙腾神袍]
<衣服只能洗练魔法伤害+物理伤害+人物体力.../SCOLOR=95>\
<龙腾衣服元素最高+7%,无双衣服元素最高+9%/SCOLOR=95>\
<成功的几率10%,每次需要50万元宝+洗练石*1/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练龙腾神袍>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的龙腾神袍>\


[@洗炼无双神甲]
<衣服只能洗练魔法伤害+物理伤害+人物体力.../SCOLOR=95>\
<龙腾衣服元素最高+7%,无双衣服元素最高+9%/SCOLOR=95>\
<成功的几率10%,每次需要50万元宝+洗练石*1/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练无双神甲>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的无双神甲>\


[@洗炼无双神袍]
<衣服只能洗练魔法伤害+物理伤害+人物体力.../SCOLOR=95>\
<龙腾衣服元素最高+7%,无双衣服元素最高+9%/SCOLOR=95>\
<成功的几率10%,每次需要50万元宝+洗练石*1/SCOLOR=95>\ \ \
<>                   <主/SCOLOR=14>       <开始洗练/@开始洗练无双神袍>\
<ITEMBOX:1:7:47:115:-13:10:10:*:放入洗练的无双神袍> \










;=========================================================
[@开始洗练无双神袍]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\无双神袍.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#if
CHECKGAMEGOLD > 499999
CHECKITEM 洗练石 1
#ACT
#ELSEACT
MessageBox 你没有50万元宝+1个洗练石
Break




#OR
CHECKNEWITEMVALUE -1 2 < 9
CHECKNEWITEMVALUE -1 3 < 9
CHECKNEWITEMVALUE -1 7 < 9
#ACT
#ELSEACT
MessageBox 无双神袍元素最高+9
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
SetNewItemValue -1 2 + 1
SetNewItemValue -1 3 + 1
SetNewItemValue -1 7 + 1
GAMEGOLD - 500000
take 洗练石 1
UpDateBoxItem 1
ReturnBoxItem 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#if
#act
GAMEGOLD - 500000
take 洗练石 1
SENDMSG 5 很遗憾,升级失败!!
GOTO @洗炼无双神袍
break


;=========================================================
[@开始洗练无双神甲]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\无双神甲.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#if
CHECKGAMEGOLD > 499999
CHECKITEM 洗练石 1
#ACT
#ELSEACT
MessageBox 你没有50万元宝+1个洗练石
Break




#OR
CHECKNEWITEMVALUE -1 2 < 9
CHECKNEWITEMVALUE -1 3 < 9
CHECKNEWITEMVALUE -1 7 < 9
#ACT
#ELSEACT
MessageBox 无双神甲元素最高+9
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
SetNewItemValue -1 2 + 1
SetNewItemValue -1 3 + 1
SetNewItemValue -1 7 + 1
GAMEGOLD - 500000
take 洗练石 1
UpDateBoxItem 1
ReturnBoxItem 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#if
#act
GAMEGOLD - 500000
take 洗练石 1
SENDMSG 5 很遗憾,升级失败!!
GOTO @洗炼无双神甲
break
;=========================================================
[@开始洗练龙腾神袍]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾神袍.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#if
CHECKGAMEGOLD > 499999
CHECKITEM 洗练石 1
#ACT
#ELSEACT
MessageBox 你没有50万元宝+1个洗练石
Break




#OR
CHECKNEWITEMVALUE -1 2 < 7
CHECKNEWITEMVALUE -1 3 < 7
CHECKNEWITEMVALUE -1 7 < 7
#ACT
#ELSEACT
MessageBox 龙腾神袍元素最高+7
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
SetNewItemValue -1 2 + 1
SetNewItemValue -1 3 + 1
SetNewItemValue -1 7 + 1
GAMEGOLD - 500000
take 洗练石 1
UpDateBoxItem 1
ReturnBoxItem 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#if
#act
GAMEGOLD - 500000
take 洗练石 1
SENDMSG 5 很遗憾,升级失败!!
GOTO @洗炼龙腾神袍
break
;=========================================================
[@开始洗练龙腾神甲]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾神甲.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#if
CHECKGAMEGOLD > 499999
CHECKITEM 洗练石 1
#ACT
#ELSEACT
MessageBox 你没有50万元宝+1个洗练石
Break




#OR
CHECKNEWITEMVALUE -1 2 < 7
CHECKNEWITEMVALUE -1 3 < 7
CHECKNEWITEMVALUE -1 7 < 7
#ACT
#ELSEACT
MessageBox 龙腾神甲元素最高+7
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
SetNewItemValue -1 2 + 1
SetNewItemValue -1 3 + 1
SetNewItemValue -1 7 + 1
GAMEGOLD - 500000
take 洗练石 1
UpDateBoxItem 1
ReturnBoxItem 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#if
#act
GAMEGOLD - 500000
take 洗练石 1
SENDMSG 5 很遗憾,升级失败!!
GOTO @洗炼龙腾神甲
break
;=========================================================
[@开始洗练无双神剑]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\无双神剑.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#if
CHECKGAMEGOLD > 499999
CHECKITEM 洗练石 1
#ACT
#ELSEACT
MessageBox 你没有50万元宝+1个洗练石
Break




#OR
CHECKNEWITEMVALUE -1 1 < 9
CHECKNEWITEMVALUE -1 4 < 9
#ACT
#ELSEACT
MessageBox 无双神剑元素最高+9
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
SetNewItemValue -1 1 + 1
SetNewItemValue -1 4 + 1
GAMEGOLD - 500000
take 洗练石 1
UpDateBoxItem 1
ReturnBoxItem 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#if
#act
GAMEGOLD - 500000
take 洗练石 1
SENDMSG 5 很遗憾,升级失败!!
GOTO @洗炼无双神剑
break


;=========================================================
[@开始洗练龙腾道刃]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾道刃.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#if
CHECKGAMEGOLD > 499999
CHECKITEM 洗练石 1
#ACT
#ELSEACT
MessageBox 你没有50万元宝+1个洗练石
Break




#OR
CHECKNEWITEMVALUE -1 1 < 7
CHECKNEWITEMVALUE -1 4 < 7
#ACT
#ELSEACT
MessageBox 龙腾道刃元素最高+7
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
SetNewItemValue -1 1 + 1
SetNewItemValue -1 4 + 1
GAMEGOLD - 500000
take 洗练石 1
UpDateBoxItem 1
ReturnBoxItem 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#if
#act
GAMEGOLD - 500000
take 洗练石 1
SENDMSG 5 很遗憾,升级失败!!
GOTO @洗炼龙腾道刃
break


;=========================================================
[@开始洗练龙腾魔刃]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾魔刃.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#if
CHECKGAMEGOLD > 499999
CHECKITEM 洗练石 1
#ACT
#ELSEACT
MessageBox 你没有50万元宝+1个洗练石
Break




#OR
CHECKNEWITEMVALUE -1 1 < 7
CHECKNEWITEMVALUE -1 4 < 7
#ACT
#ELSEACT
MessageBox 龙腾魔刃元素最高+7
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
SetNewItemValue -1 1 + 1
SetNewItemValue -1 4 + 1
GAMEGOLD - 500000
take 洗练石 1
UpDateBoxItem 1
ReturnBoxItem 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#if
#act
GAMEGOLD - 500000
take 洗练石 1
SENDMSG 5 很遗憾,升级失败!!
GOTO @洗炼龙腾魔刃
break
;=========================================================
[@开始洗练龙腾战刃]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾战刃.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#if
CHECKGAMEGOLD > 499999
CHECKITEM 洗练石 1
#ACT
#ELSEACT
MessageBox 你没有50万元宝+1个洗练石
Break




#OR
CHECKNEWITEMVALUE -1 1 < 7
CHECKNEWITEMVALUE -1 4 < 7
#ACT
#ELSEACT
MessageBox 龙腾战刃元素最高+7
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
SetNewItemValue -1 1 + 1
SetNewItemValue -1 4 + 1
GAMEGOLD - 500000
take 洗练石 1
UpDateBoxItem 1
ReturnBoxItem 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#if
#act
GAMEGOLD - 500000
take 洗练石 1
SENDMSG 5 很遗憾,升级失败!!
GOTO @洗炼龙腾战刃
break


;=========================================================
[@开始洗练无双神盔]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\无双神盔.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\无双神盔.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入无双神盔作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


[@开始洗练龙腾道盔]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾道盔.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾道盔.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入龙腾道盔作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


[@开始洗练龙腾魔盔]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾魔盔.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾魔盔.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入龙腾魔盔作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


[@开始洗练龙腾战盔]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾战盔.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾战盔.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入龙腾战盔作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


[@开始洗练无双神靴]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\无双神靴.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\无双神靴.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入无双神靴作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


[@开始洗练龙腾道靴]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾道靴.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾道靴.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入龙腾道靴作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


[@开始洗练龙腾魔靴]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾魔靴.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾魔靴.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入龙腾魔靴作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


[@开始洗练龙腾战靴]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾战靴.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾战靴.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入龙腾战靴作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


[@开始洗练左边龙腾道戒]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾道戒.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾道戒.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入龙腾道戒作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


[@开始洗练左边龙腾魔戒]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾魔戒.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾魔戒.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入龙腾魔戒作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK
[@开始洗练左边龙腾战戒]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾战戒.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾战戒.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入龙腾战戒作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK
;========================龙腾战盔========================
[@洗炼龙腾战盔]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\无双神盔.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\无双神盔.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入无双神盔作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


[@开始洗练龙腾战带]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾战带.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾战带.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入龙腾战带作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK
[@开始洗练龙腾魔带]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾魔带.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾魔带.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入龙腾魔带作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK
[@开始洗练龙腾道带]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾道带.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾道带.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入龙腾道带作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK
[@开始洗练无双神带]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\无双神带.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\无双神带.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入无双神带作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK
;========================右边无双神戒========================
[@开始洗练右边无双神戒]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\无双神戒.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\无双神戒.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入无双神戒作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK
[@开始洗练左边无双神戒]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\无双神戒.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\无双神戒.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入无双神戒作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK
;========================右边龙腾道戒========================
[@开始洗练右边龙腾道戒]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾道戒.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾道戒.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入龙腾道戒作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK
;========================右边龙腾魔戒========================
[@开始洗练右边龙腾魔戒]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾魔戒.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾魔戒.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入龙腾魔戒作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$魔法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$魔法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物魔力 1 4
SetNewItemValue -1 8 = <$STR(N$人物魔力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK
;========================右边龙腾战戒========================
[@开始洗练右边龙腾战戒]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾战戒.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾战戒.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入龙腾战戒作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$魔法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$魔法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物魔力 1 4
SetNewItemValue -1 8 = <$STR(N$人物魔力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK
;========================右边无双神镯========================
[@开始洗练右边无双神镯]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\无双神镯.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\无双神镯.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入无双神镯作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK
;========================右边龙腾道镯========================
[@开始洗练右边龙腾道镯]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾道镯.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾道镯.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入龙腾道镯作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK
;========================右边龙腾魔镯========================
[@开始洗练右边龙腾魔镯]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾魔镯.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾魔镯.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入龙腾魔镯作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$魔法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$魔法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物魔力 1 4
SetNewItemValue -1 8 = <$STR(N$人物魔力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK
;========================右边龙腾战镯========================
[@开始洗练右边龙腾战镯]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾战镯.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾战镯.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入龙腾战镯作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$魔法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$魔法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物魔力 1 4
SetNewItemValue -1 8 = <$STR(N$人物魔力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK
;========================左边无双神镯========================
[@开始洗练左边无双神镯]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\无双神镯.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\无双神镯.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入无双神镯作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK
;========================左边龙腾道镯========================
[@开始洗练左边龙腾道镯]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾道镯.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾道镯.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入龙腾道镯作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$道法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$道法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物道力 1 4
SetNewItemValue -1 8 = <$STR(N$人物道力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK
;========================左边龙腾魔镯========================
[@开始洗练左边龙腾魔镯]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾魔镯.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾魔镯.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入龙腾魔镯作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$魔法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$魔法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物魔力 1 4
SetNewItemValue -1 8 = <$STR(N$人物魔力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK
;========================左边龙腾战镯========================
[@开始洗练左边龙腾战镯]
#IF
#ACT
SetUpgradeItem 1


#IF
EQUAL <$BOXITEM[1].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的装备,洗练失败。
break
#IF
EQUAL <$BOXITEM[2].NAME>
#ACT
MESSAGEBOX 你没有放入洗练的材料,洗练失败。
break


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾战镯.TXT <$BOXITEM[1].NAME>
#ELSEACT
ReturnBoxItem 1
MESSAGEBOX 你放入的装备不能洗练
BREAK


#IF
CHECKTEXTLIST ..\QUESTDIARY\允许洗练的装备\龙腾战镯.TXT <$BOXITEM[2].NAME>
#ELSEACT
ReturnBoxItem 2
MESSAGEBOX 必须放入龙腾战镯作为材料
BREAK


#if
CHECKGAMEGOLD > 29999999
CHECKITEM 书页 1000
CHECKGAMEDIAMOND > 2999
#ACT
#ELSEACT
MessageBox 你的清洗条件不足,请看清楚条件再来
Break


#ACT
SetUpgradeItem 1
#IF
RANDOM 7
#act
movR N$暴击几率 1 4
SetNewItemValue -1 0 = <$STR(N$暴击几率)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 6
#act
movR N$攻击伤害 1 4
SetNewItemValue -1 1 = <$STR(N$攻击伤害)>
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 5
#act
movR N$物理伤害 1 4
SetNewItemValue -1 2 = <$STR(N$物理伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 4
#act
movR N$魔法伤害 1 4
SetNewItemValue -1 3 = <$STR(N$魔法伤害)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 3
#act
movR N$忽视目标 1 4
SetNewItemValue -1 4 = <$STR(N$忽视目标)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 2
#act
movR N$人物体力 1 4
SetNewItemValue -1 7 = <$STR(N$人物体力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 8 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK


#ACT
SetUpgradeItem 1
#IF
RANDOM 1
#act
movR N$人物魔力 1 4
SetNewItemValue -1 8 = <$STR(N$人物魔力)>
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 0 = 0
GAMEGOLD - 30000000
take 书页 1000
GAMEDIAMOND - 3000
UpDateBoxItem 1
ReturnBoxItem 1
UpDateBoxItem 2
DELBOXITEM 2 1
SENDMSG 6 恭喜你,元素升级成功!
BREAK

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