! n% K* ~# S/ x
- q$ ^ ~# O( q
6 ]( k: G8 ]- @' ?/ e
& J, ?* j0 G( U
+ X* R( V6 D/ a! m8 L判断PK值
# i1 D) B5 L, E9 {# }- q# F& ` m% Y7 z% b: P/ W/ G& T1 W7 J
0 Z7 j7 n2 e6 i0 V. d; b8 v
procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
: ]' S& k* e5 h) obegin* i' o8 R9 ]6 z2 W
Npc.MessageBox(Player, Format('你的PK等级为%d,PK点数为%d', [Player.PkLevel, Player.PkPoint])); //Format函数为格式化显示' m# l9 |8 e! r2 t% V
end;
, J9 g7 p8 I. B8 g$ N
) N1 Z7 \0 g& O; h3 z/ X; C5 k* \+ V5 Y0 |) X0 k
, g/ `) M4 }7 d7 {3 V' K; J, X/ \ z4 I2 b* ?' [
判断队伍信息( n, b8 p% V+ b; b( {' v6 R
3 B7 E: c% V7 A* m1 M+ R# e5 u* @) ]& J! u- M( ~4 A
procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
" d n; g" I4 K4 B8 l. u5 I) P; ]5 Fvar9 h5 u$ l% o5 m+ Z# |# U# D
I: Integer;: a) u3 w: l7 F$ l2 ]
P: TPlayObject;9 E; q/ X8 o$ b! u7 x4 o* g' {9 w
S: String;8 J% u* ?' k8 Q. m" \8 j' {
begin
: }, K! Q* m5 Y$ } if Player.GroupOwner <> nil then //如果存在队长2 x {6 m( @8 F; g
begin( M4 f' b+ ]3 y+ K, P4 G; ~4 a0 ]
S := '';< /FONT>" M( V( f$ `7 O% h0 ?( s
for I := 0 to Player.GroupCount - 1 do //循环队伍里面的角色,Player.GroupCount为当前角色所在队伍的人数(包含当前角色), ~5 y- ^' p# u4 ~. f# ^1 j8 s: K
begin
7 ~$ {/ m" ^3 h3 }1 z5 f# D: K; R P := Player.Group[I]; //取出一个角色# \: N) S# l% v& A: H
if P <> nil then //如果角色不为空值
& M8 G" o" \8 o. N5 ^* q) A- o, \ begin v- [' e* d# l* h1 @9 L1 _! @+ s K
if S <> '' then
. `6 {! B9 W5 X A S := S + ';';
4 M3 }# K, F8 y0 F* [1 ^; v S := S + Format('职业:%d,等级:%d,名称:%s', [P.Job, P.Level, P.Name]); //将当前角色的信息拼接到字符串3 C$ |9 ~( O1 X0 U, _- n
end;: S0 X0 {$ Y0 X8 x8 T/ C
end;
6 y0 I/ P% E. ], Q# D* q7 f! s if S <> '' then
9 a B& G [# _$ I! e0 m6 e Npc.MessageBox(Player, S); //如果字符串不为空则弹出对话框显示
1 D& W$ Q4 y; G2 Y+ E+ u end;
9 c/ @& _9 S6 S! b) bend;
! I% y& ~( W! R u6 B s
/ F' x5 h9 t7 M* ^$ P |