人物宝宝攻击前触发
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;====================宝宝被攻击前触发===================
/ U/ c6 b ~8 f( _. }% b5 C; W//;QFunction-0.txt触发 [@StruckDamageBB]
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[@StruckDamageBB]
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CHECKCURRTARGETRACE = 0
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ChangeDamageValue 0 = 1000
. e1 ^& T' _9 G3 A% bSENDMSG 6 [<$USERNAME>]你的宝宝被人物【<$CURRRTARGETNAME>】攻击了。掉血值:<$DAMAGEVALUE>8 |9 s! Q$ G9 a }* m
BREAK
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( b' J5 A1 V q: p% }; hCHECKCURRTARGETRACE = 2
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- B3 i) J7 q: G+ [9 R) |6 lSENDMSG 6 [<$USERNAME>]你的宝宝被英雄【<$CURRRTARGETNAME>】攻击了。掉血值:<$DAMAGEVALUE>
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//;====================宝宝攻击前触发===================3 v, B7 G: `( \2 g3 V& H
//;QFunction-0.txt触发 [@AttackDamageBB]
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[@AttackDamageBB]' A. @) l- p8 q. H C3 m
#IF+ a0 Z( n3 P, b; H6 N, x% I Y
CHECKCURRTARGETRACE = 0
, k; l8 P, W/ M0 F" a T#ACT
: h% j \2 P/ _$ UChangeDamageValue 0 = 1000
K' C* Z9 k) \. ? C J+ HSENDMSG 6 [<$USERNAME>]你的宝宝攻击了人物【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE>! }8 u4 z# q% O" w
BREAK
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0 M, u2 C* l o# \) h. OCHECKCURRTARGETRACE = 1
. h& f& J- A- h2 b#ACT
4 Y ^. L) }. x3 h G% B" N( F1 LChangeDamageValue 0 = 1000
* ~- E' f% i: @* _SENDMSG 6 [<$USERNAME>]你的宝宝攻击了怪物【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE>
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#IF: k2 n( ?' x7 q6 j6 T k4 C, }
CHECKCURRTARGETRACE = 2
$ R# N/ R6 \ q% T' D; u7 S#ACT1 C, U2 ~ F' C! }3 w6 X
ChangeDamageValue 0 = 1000
# g5 B: r" h9 y) k) E' P3 p% x8 HSENDMSG 6 [<$USERNAME>]你的宝宝攻击了英雄【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE> q5 p" S6 E# m, z3 I7 R0 V0 l$ O& |
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