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人物宝宝攻击前触发 ;====================宝宝被攻击前触发=================== //;QFunction-0.txt触发 [@StruckDamageBB]
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[@StruckDamageBB] #IF CHECKCURRTARGETRACE = 0 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝被人物【<$CURRRTARGETNAME>】攻击了。掉血值:<$DAMAGEVALUE> BREAK
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#IF CHECKCURRTARGETRACE = 2 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝被英雄【<$CURRRTARGETNAME>】攻击了。掉血值:<$DAMAGEVALUE>
9 U) m$ j5 u6 I9 M2 g//;====================宝宝攻击前触发=================== //;QFunction-0.txt触发 [@AttackDamageBB] & z/ O/ t4 P2 Z) y2 ?
[@AttackDamageBB] #IF CHECKCURRTARGETRACE = 0 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝攻击了人物【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE> BREAK . F# t' v( z- I, c. `( q
#IF CHECKCURRTARGETRACE = 1 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝攻击了怪物【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE> BREAK
- C8 h- m8 t+ T0 S) P/ _6 c+ d#IF CHECKCURRTARGETRACE = 2 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝攻击了英雄【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE> 9 ]; C2 ~7 m# j1 k7 X. `9 w
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